![]() Of course, the usual reason for the archetypal tacked-on ending is that the designers simply ran out of time and money – hence why often highly polished early levels give way to buggy, unfinished final stages. Considering that you’ll probably have spent a minimum of 8 hours playing through any given game, it seems almost criminal for the designers not to have bothered to provide a decent ending – it’s like a slap in the face to the player: “Thanks for the 40 quid, now clear off mate, nothing to see here.” Then again, the plot for that game was absolutely dreadful anyway, so I didn’t really expect much more…Īnyway, the point is that whereas incredible importance is placed on the endings of most films and books, the same care and attention is rarely given to the endings of games. ![]() ![]() Psi-Ops: The Unnecessary Subtitle (which I recently reviewed) is a prime example of this – the last couple of levels felt rushed, and the denouement was a brief, by-the-numbers cliffhanger that left me cold. In quite a lot of the games I’ve played, there’s a significant drop in quality over the last couple of levels, and the ending often feels like an afterthought. Video game endings are notoriously bad, I reckon. If there’s a game you don’t want to know the ending for, I’ll let you know when to look away. WARNING: Inevitably, being an article all about the endings of games, this article contains some spoilers.
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